what is needed to run a minecraft server
picket 28:07
Minecraft Interactive Experience
This page lists the server requirements of the electric current Java Edition version, i.18.2.
Contents
- 1 Server installation and configuration
- two Server requirements
- 2.i Running a LAN Party blazon Server (since 1.11.two)
- 2.2 Running a Dedicated blazon Server
- 2.3 Running a Server-grade Server
- 3 References
Server installation and configuration [ ]
For a total tutorial on setting up a Minecraft server, please read the installation and configuration guide.
Server requirements [ ]
Requirements may change depending on the server software (like the OS), such every bit using Bukkit and/or mods.
- A Java runtime (JRE), version 8 or higher. JDK contains JRE, so it will work too. As of version 1.17, JRE version 16 is required. For version 1.eighteen, JRE version 17 is required.
- At to the lowest degree ane GB of RAM allocated for the server to run (
-Xmn 128M -Xmx 1G
).- If you are using Windows or a desktop-based Linux distribution, you should have at least 1 GB of additional concrete RAM in the computer, and then the graphics on the desktop don't get laggy.
- Depending on the specific java version, yous may be able to ready a "soft max RAM" amount for the server JAR program. The JDK will endeavor to keep retentiveness usage beneath the soft max, simply will allow it to go above it to reach
-Xmx
if needed. Try-Xmn 128M -XX:SoftMaxHeapSize=1G -Xmx 2G
.
- A CPU with good single-core operation. The server (as of 1.fourteen) does employ additional cores for other operations, only typically three cores are used at most.
- Hyperthreading (HT) or simultaneous multithreading (SMT), i.e. a CPU providing two "threads" or "logical cores" for each physical core, does not seem to benefit Minecraft much. On the other paw, it does not really injure either, and having the setting on does allow your CPU to do some extra piece of work on the side. Just don't worry almost information technology.
- The situation with third-party software is that while additional work (from plugins) practice use additional cores, the core globe mechanics (ticking, etc.) largely remain the same. Attempts to make the core mechanics multithreaded include Akarin, but do be warned this is very circuitous work and things get buggy very easily.
Here is a simple recommendation to help you get started and/or help decide which hosting option is all-time for y'all:
Running a LAN Party type Server (since 1.11.2) [ ]
- Note that these requirements are for the server just. You need to classify more resources to the OS!
- Also annotation that these suggestion presume default settings in server.conf - i.e., a Draw Distance no higher than ten, and is also based on a new globe; the bigger the globe gets, particularly if there's avant-garde redstone circuitry at work, the requirements - especially the RAM, or in the case of lots of redstone or mobs (in due east.1000. grinders), the CPU - increment significantly (to the point where a major globe with several camps, redstone mechanism, grinders, etc. tin hands more than double the requirements).
Exist sure to have at least a low-ping net connection, such equally DSL or cable.
Requirements | Players | CPU | RAM | Storage |
---|---|---|---|---|
Minimum | 1-4 | Intel Core 2 Duo or AMD Athlon 64 x2 | 1GB | At to the lowest degree 150MB for globe saves |
Recommended | five-10 | Intel Core 2 Duo or AMD Athlon 64 x2 | 2GB | At to the lowest degree 200MB for world saves |
Best | 10+ | Intel Core i5-4690 or AMD Ryzen five 1600 | 4GB | At least 200MB SSD |
Running a Dedicated type Server [ ]
Please encounter Dedicated Server Requirements for more information.
Running a Server-grade Server [ ]
Please meet Server-Class Server Requirements for more than information.
References [ ]
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Source: https://minecraft.fandom.com/wiki/Server/Requirements
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